This is a list of all the items we can buy or craft ourselves. For more info about the crafting system, see the Tinker page.

The standard currency is the fathom, the unit of currency created by the Tenebrous Church. Used throughout human territory and generally accepted by other races. Comes in denominations of 1, 5, 10, 20, 50, 100, 250, 500, and 1000. They are retangular with a lip around the edge. The lip is grooved such that the coins can interlock and stack front to back quite securely. The larger denominations are larger in size than the smaller ones and each denomination has a different engraving on the front and back.

Melee WeaponsEdit

Melee weapons use the Strength stat. 

Name Description Attributes Cost Cost of Ammunition Crafting recipe
Black Flame A silver chain with a piece of anodized black steel in the shape of a flame on the end. The Flame has a sort of “U” shape to the design, with with two unevenly sized peaks. The back edge of the large peak has been honed to a sharp edge, allowing the symbol to serve as a utility knife. Cutting 3 3
Empyrean Nail An anodized black steel, non-reflective, fixed blade knife. Double edged, symmetrical, and supremely utilitarian in design. Useful for doing everything from cutting rope to cutting throats. Manufactured by the Tenebrous Church and engraved  with a black flame.  Cut, Pierce 3 15
Bladed Shovel One of the oldest and most widespread melee weapons/tools; a shovel with a relatively short handle and a spade shaped blade that has been honed to razor sharpness. Used to dig into soil or faces, as the need arises. Cut 3 10
Short Sword Customary sidearm of many soldiers in tunnel combat. Short enough that it can be swung and thrust without clumsily striking walls. Has a sabre-like handguard and a sharp point on the pommel Cutting 3, Pierce 2 20
Hooked Cleaver A three foot, single bladed sword, the tip of which is curved to form a pointed hook. Often employed by hunters of animals and men, to catch flesh and prevent escape. Cutting 3 25
Tungsten Toothpick A rock splitting device modified to work as a melee weapon.  Resembles a short, fat spear. The outer body contains a long tungsten spike that is fired by an explosive cartridge, propelling it forward with staggering force. Often used against armored infantry and machinery. Do not use to clean your teeth. Pierce 5 60 3 for 10 shots

Ranged weaponsEdit

Ranged weapons such as guns use the Dexterity stat. They come with 1 full magazine of ammo.

Name Description Attributes Cost of Weapon Cost of Ammunition Crafting recipe
TNT Much beloved weapon, excavation tool, and accidental suicide device. Here packaged in wax paper as a fist sized cube with a long fuse. The bottom layer of the paper can be torn off to expose a contact glue, letting the charge be stuck to things. Explosive 4 3
Explosives[1] Explosives (other than TNT) of various strengths. Requires chemical lab to produce. 1 structural, chemical junk (more junk => more powerful)
“Lucky Shot” revolver Famous seven shot revolver manufactured by the “Lucky Shot” company. Well made and reliable, they were ubiquitous until the company owner was killed by a ricochet at a firing demonstration. Gained a reputation for being cursed, particularly the seventh shot.  Etched on the cylinder, above one of the chambers, is the phrase “And one more, for luck!” Pistol 3 40 2 per 7
Ethral Rifle Semi-automatic rifle of Ethralian make. Has stock made of pumice coated in dark red resin along with a distinctive spiral etched barrel. Surprisingly light and elegant, befitting its makers. Rifle 3 40 3 per 7

(Pierce 3)

Tunnel Clearer A pump action riot gun commonly used by soldiers for clearing enclosed spaces. Fires a variety of rounds, usually frangible shotshells to prevent a round from finding its way back into the face of the shooter on ricochet. Good for those with poor aim. Shotgun 3 45 3 per 5 std (Pierce 3)
Glass Eye Rifle A bolt action rifle of human make, very heavy thanks to its solid metal design. Has a rather oversized scope made with carefully ground glass lenses. The lenses magnify the user’s eye so that those looking at a shooter will see the rifle with a huge eyeball hovering above it. Both it and its ammo are rare: there aren’t a lot of long range engagements in the underground. Sniper 3 60 5 per 4

(Pierce 4)

Bore Piercer A rifle of absurd size, barely man portable, with built in metal spikes for anchoring. Fires a single solid tungsten shell designed to pierce the heavy armor of Bores and warmachines. Effectively a specialized, portable cannon with all the kick of one. Don’t use it while standing, unless you enjoy dislocated shoulders and broken collarbones. Rifle 5 100 3 per 1

(Pierce 5)

Flame/Chemical thrower


A weapon for throwing chemicals, some of which may be on fire. See own page for special ammunition options and their crafting recipes.  1 chemical junk for flamethrower ammo Igniter, tank, 1 mechanical, 3 structural
1/2/3 barrel shotgun or break action rifle[1] Barrel/pipe (1/2/3),  1 structural,  Firing mechanism (or 3 mechanical)
Crude pistol[1] Barrel/pipe, 1 mechanical
Machine gun [3] A machine gun like the browning M2. Big, simple, robust. Large Barrel/long pipe, automatic  loading system, 2 mechanical, 4 structural
A submachine gun[3] A submachine gun like the Sten. Barrel/pipe, 2 mechanical, automatic loading system
Suppressor[3] 2 structural
Scope[3] 1 structural, 1 mechanical, set of lenses

Armor and ClothingEdit

Name Description Attributes Cost Crafting recipe
Clothing A set of clothing. Whatever the buyer likes, within reason. Offers no real protection, except perhaps for your modesty. 5
Mail Shirt A long sleeve shirt of steel mail. Often worn by soldiers, duelists, and technicians working on furnaces built by the lowest bidder. Protect 3 20
Rubber suit A rubber body suit, often used by cavers in wet areas to keep them dry. Offers protection against electricity, along with minor protection against many other hazards. Insulate 3 25
Soldier’s Chestplate The large, solid metal chestplate commonly worn by human soldiers. Covers from the neck to the navel but is notoriously restrictive of movement. Protect 4 30
Breath suit A sealed suit and metal diving helmet, complete with pressurized air tank. Allows user to move about underwater as they would on land, without having to worry about holding their breath.  Also useful in areas filled with toxic gas.  40
Full Plate Armor An archaic but still effective suit of armor, often worn by the Honored Dead. Protect 4 60

Caving EquipmentEdit

Name Description Attributes Cost Crafting recipe
Path Markers An oblong glass lump with a hollow inside filled with a mix of chemicals. When shaken it will begin glowing and will continue to glow for several hours. The markers are thick enough to be able to be dropped a good distance without breaking. If they do break from a drop, there’s a good chance your legs will as well. Bag of 10.  1
Field Lighter A cylindrical, brass lighter with built in spark wheel. Uses standard oil and has a waterproof cap to protect the wick. Fire 2 3
Silk Rope Silvery silk rope produced by the Ethral. Almost unbreakable by pulling but easy to cut, it is a bit too smooth and slippery for some cavers, who still swear by human hair ropes. 5 per 100 feet

Dynamo Lantern

An electric arc lantern powered by a rechargeable, crank driven power cell. Popular with pilgrims and tunnel carvers alike. Useful for those who like to see.

Light 3 10
Grappling Hook A four pronged grappling hook. Sturdy and useful, mildly dangerous if thrown straight up. 10
Pickaxe A standard pickaxe, commonly used by tunnel carvers and explorers. Not designed to be used as a weapon, but could be used as one in a pinch.  Pierce 3 15

Drugs and MedicalEdit

Name Description Attributes Cost Crafting recipe
Cave Spider Venom Yellowish, sulfur smelling liquid that can both numb and paralyze. Small doses are used directly in wounds to numb them and larger doses are used to cause local paralysis.  Do not ingest. 3
Worm Blood Blood from the giant tunnel digging worms found in the underground. Thick greenish fluid with a consistency similar to syrup. A powerful intoxicant, often used by Tunnel carvers to relax and Divers to steady their nerves. Too much can be a powerful hallucinogenic. 3

Silent Night

A thick, inky black drug made from Half Moon mushrooms. Has a powerful calming effect, allowing the user to perform Diving actions with an advantage regardless of the situation for a short time after ingestion. Easy to overdose on, highly addictive, and debilitating to be on withdrawal from. Still highly popular with certain members of the Church. 5
Doctor's Bag A leather bag with a locking clasp. Contains all sorts of useful implements for mending and minimizing the various manglings commonly incurred underground. Heal 3 25
Combat stims


Delicious performance enhancing drugs. See own page for details. Depends on stim.
Hallucinogenic drugs[2] For when you wanna add imaginary spiders crawling in your skin next to the real ones. 1 chemical junk, 1 of any oddly colored mold or mushroom


Name Description Attributes Cost
Structural Junk Junk that is used for holding things together or forming the structure for things. Wooden planks, Metal Casings, Stone blocks, etc. 2 per unit
Material Junk Any raw material junk that doesn’t fit in the other sections, like iron ore or packing peanuts. 2 per unit
Organic Junk Junk of an organic origin or used in organic things. Meat, Mold, Bones, Blood, Plants, etc. 3 per unit
Mechanical Junk Junk used in mechanical devices. Gears, pistons, Fans, springs, etc. 4 per unit
Chemical Junk Raw chemical junk. Bleach, Soap, Acetone, Printer ink, etc. 4 per unit
Electronic Junk Junk used in electronic devices. Batteries, Servos, Circuit boards, etc. 6 per unit
Occult Junk Junk with connections to or interactions with the divine or occult powers. Ancient Skulls, Blood spilled in anger, dead man’s hands, etc. 10 per unit


Name Description Attributes Cost Cost of Ammunition Crafting recipe
A bicycle[3] Ring ring. 2 mechanical, 3 structural


Name Description Attributes Cost Crafting recipe
Slave Trap Slavery is common in the underground, usually in the form of generational debt or as punishment for crime. And slaves are prone to trying to escape, for obvious reasons.  The slave trap is a bear trap with blunted edges, designed to catch and hold without seriously harming the slave. A worker can’t work if you snip his foot off, after all. 10
Relic Fragment A piece of an artifact, found somewhere deep underground. Allows Diving and can be burnt in Stygian Shrines. 20
Mechanical limb A clockwork mechanical limb. Has to be cranked up every so often in order to function. Functions as a normal limb, though painless, stronger, and lacking any sensation. Can be modified to contain or be blended with a weapon or utility device. Usually used by those who have lost their original flesh, but occasionally chosen by those with dreams of mechanical ascension. 30

Golden Pin

An object of unknown providence. Said to, when embedded in the flesh, provide guidance.  What this means, however, is difficult to say. 35
Black Book Holy book of the Chthonic faith. Known for its black cover and pages with luminous white lettering that can be read even in total cave darkness. Contains the obtuse teachings of the Tenebrous Church. 5/copy 40/real
Radio[2] A radio for communicating over long distances. Circuit board, Speaker, 2 electronic junk, 1 structural
Music instruments[2] Acoustic music instruments, such as a guitar or banjo.  2-5 structural junk
Poison gasses[1] Poisonous/hazardous gasses such as mustard gas. Needs chemical lab to produce. Chemical junk (more junk => more deadly gas)

References Edit

  1. 1.0 1.1 1.2 1.3
  2. 2.0 2.1 2.2 2.3 2.4
  3. 3.0 3.1 3.2 3.3 3.4