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Here we put a list of all the items that can be build or found, their effects and their crafting recipes. These lists are examples, not exhaustive lists of all items available. You can ask the gm about different possible items and what tags they would need. You are warmly invited to then add these items to this list!

Weapons use Blast or Fight, depending on type, and Armor requires Endure (and potentially other stats, such as control). Any weapon with the recoil property gets -5 on consecutive attack rolls with it. Heavy recoil is -10 on consecutive attacks. Destructive weapons have a rating and roll on the Destructive weapon chart when used.

Fight weaponsEdit

Name Damage Other properties Crafting recipe
Knife 3d6 (3-18) None Unknown
Cleaver 4d4 (4-16) None Unknown
flexible metal club bends and changes shape as you swing it Structural 4, Weird 4, Elastic 3, Chemical 5
Mole Claws 5d4 (5-20) Natural Mole Unarmed Unknown
Deathless Sabre 4d6 (4-24) None Unknown
Worm Harpoon 3d6+10 (13-28) Target Move -20 if hit Unknown
Diesel Gauntlets 20+d20 (21-40) None Unknown
Piledriver Hammer 5d4+20 (25-40) Recoil Unknown
Tide Rod 30+5d6 (35-60) Takes 2 Mind to use. Unknown
Moon Blade 2d20+30 (32-70) Can be used as blast weapon too. Recoil. Unknown
Flesh Bore 3d12+40 (43-76) Heavy Recoil. Unknown
Sharpened Gravity 3d20+40 (43-100) Also functions as Blast, Destructive-1, Heavy recoil. Unknown

Blast weaponsEdit

Name Damage Other properties Crafting recipe
Pistol 4d6 (4-24) None Structure - 3

blast -1

projectile -1

Rifle 2d8+10 (12-26) None Unknown
rifle ammo: exploding ignite on impact. Structural 3,

explosive 3,

projectile 3

Flamethrower 5d6 (5-30) None Unknown
grenade a can with some boom and a fuse Structure 3, Explosive 2 at least, Mechanical 1
explosive booby trap Structure 3, Explosive 2 at least, Mechanical 1, sensing 1 and transmitting 1
Rapid Rifle 2d20 (2-40) None Unknown
sniper rifle 3 xstructural 4-containing 2, Transmitting 3
rifle scope structural 3 and Mechanical 3, transmitting 2
rifle bipod +10 aim. requires user to go prone structural 3, sticky 2
rifle tripod +10 aim. takes an additional turn to set up structural 3, sticky 2
Bolt Gun 2d8+20 (22-36) Recoil Unknown
Mercury Shard Gun 2d10+10 (12-30) Prevents normal recovery after battle to those hit. Unknown
Rocket Launcher d20+40 (41-60) Destructive-3, heavy recoil. Unknown
anti-tank rifle Structural 5, Projectile 5,  Explosive 5,  Mechanical 2
Quad Bolter 2d20+20 (22-60) Destructive-3, heavy recoil. Cannot be carried by unaided players Unknown
Cannon 4d10+60 (63-100) Destructive-2, heavy recoil. Cannot be carried by unaided players Unknown
Crystalline Bomb 2d20+40 (42-80) Destructive-2, heavy recoil Unknown
Blast Cannon 6d10+30 (36-90) in large area. Destructive-2, heavy recoil. Cannot be carried by unaided players Unknown
Fire Essence Beam 5d10+50

(55-100)

Destructive-1, heavy recoil. Cannot be carried by unaided players Unknown


Transcend weapons/RelicsEdit

These are objects or ideas that can be used as a weapon by a Diver in the Deep Sea. The Eye disk is required to enter the deep sea, but can also be used as a weapon. Some of these also give a bonus to the transcend stat. Mantras are ideas, not objects, and are retained even after traumatic death (other items, such as the relics, won't give their bonusses anymore even if they're still with the corpse).

Name Transcend Damage Other properties Crafting recipe
Eye Disk +5 3d6 (3-18) Gives information about enemy used on Unknown
Priest’s Beadchain +0 5d4 (5-20) None Unknown
Mantra of Lesser Truths +0 2d20 (2-40) Freezes an opponent for 1 round. Can only be used once against any opponent. Unknown
Relic of the Sea +10 3d10+20 (23-50) Cannot be built. Granted by entities. Unknown
Mantra of Greater Truths +0 4d20 (4-80) Controls an opponent for 1 round. Can only be used once against any opponent. Unknown
Relic of the Abyss +15 5d10+40 (45-90) Cannot be built. Granted by entities. Unknown
microwave amp Deep 4 at least, weird 5, Mechanical 7 for direct brain interface


ArmorEdit

The armor here lists the Endure stat required to wear it, the defense it gives, and any other bonuses/penalties or stat requirements.

Name Endure Armor Other properties Crafting recipe
Armored Robe 25 +5 -5 hide due to jingling Unknown
Armored Cloak 3x flexible 2's,

2x structural 3-protective 1,

sticky 2.

Soldier’s suit 35 +10 4x structural 3+protective 2, flexible 2, elastic 1, sticky 2
Havel's Set "several" structural 3+heavy 3+protective 4, 2x flexible 2, 2x elastic 1, sticky 2
Hydraulic Bodysuit 40 +15 +10 Fight Unknown
Worm Suit 45 +20 +10 Recover Unknown
Insectoid Exoskeleton 50 +30 None Unknown
Holy Engine Armor 60 +40 In active mode, drains 10 body a turn, but gives +20 bonus to all rolls. Lost body not recovered normally. Unknown
Electric Head 30 +50 Requires 60 Control. +20 Move, +10 Cover. -60 hide. Hardsuit. Unknown

Living engines Edit

Name Stat Bonus Properties Crafting recipe
Deep Sight Lens Grants user ability to see Deep 2 mechanical 6, deep 2, sensing 6, structural 3
Eye Disk +5 Transcend allows access to Deep Sea
Depth Drive +10 Transcend Mechanical 5, deep 5, weird 2, organic 4, flexible 3
Stabilizer +10 Recover
Overdrive Cylinder +20 Move, Blast, Fight
Magnetic Globe +10 Blast
Avert-Thy-Eyes +20 hide
Giant's/Titan's/Behemoth's Engine +10/20/40 Fight
SoulJar +20 reccover automatically recovers the mind on death. Can then be implanted into a new body.
Enhancement Wire +10 Blast, Fight, Move Weird 4, structural 3, transmitting 4-flexible 4, Organic 5
Distilled Essence +5d10 [any one skill d10 hour duration. One use
Hard Memory Camera d10x10 knowledge boost per expedition
Obscurity Generator +50 hide

-50 transcend

Tide Resonance Engine +20 Blast

-10 body

-10 fight, move

4d10 blast weapopn
Electric Bouy -50 Transcend

-30 Find

Cannot enter Deep sea. Mind will not go there after death. maluses apply to attackers as well as the user
Ego Vault +5 Transcend per ghost. Max +25 On death, ind is sucked into Ego Vault.

Miscellaneous Recipes Edit

Stuff that doesn't quite fit in the above categories.

Name Properties Crafting recipe
Corpse Key placing this in a corpse and winding it causes the corpse to become your minion Structural 3, Mechanical 2, Deep 1-10, Containing 3. 
prosthetic razorblade finger replacement appendage. functional Structural 3, Sharp at least 4 on the razor, and Structural 3, Mechanical 1
advanced prosthetic razorblade finger adds sense of touch to the above Add: Weird 1, sensing 2.   And elastic 3 for skin, if such is desired.
pogo stick for bouncing structural 3, elastic4
eye mod: zoom zoom and magnify modifications for existing eyes Organic 6 or mechanical 5
eye mod: flash guard protects against the effects of bright flashes sensing 2, transmitting 3,  and structural 2
trauma kit: organic for trauma kit: synthetic, replace organic with mechanical restorative 2-3, organic 2
diving bell for underwater exploration structural 3, structural 2, transmitting 2 [recipe incomplete]
replacement limb: organic, spiked Organic 4(2), Sharp 2-Structural 3
flashlight Energy 1, shiny 2, structural 2
Rock Sight Lens sensor to let one see through rock Mechanical 5, Deep 2-Sensing 2, structural 3
Deep Sight Lens Grants user ability to see Deep 2 mechanical 6, deep 2, sensing 6, structural 3

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